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Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product!
We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in i Phone, i Pad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple's world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.
Description:
As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple's future GPU architectures.
The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.
Preferred Qualifications:
MS or PhD degree:
3+ years of relevant experience
Knowledge of drivers and implementation details of graphics and compute APIs
Familiarity with GPU performance models and ISS simulators
Experience working with cutting edge graphics applications/games/benchmarks
Familiarity with compilers, operating systems and GPU/CPU architecture
Troubleshooting skills and attention to detail
Creative problem-solving skills
Minimum Qualifications:
Bachelor's degree
Software skills and proficiency developing in C++
GPU driver implementation related experience
Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Pay & Benefits:
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $139,500 and $258,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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Appleについて

Apple
PublicApple Inc. is an American multinational technology company headquartered in Cupertino, California, in Silicon Valley, best known for its consumer electronics, software and online services.
10,001+
従業員数
Cupertino
本社所在地
$3.5T
企業価値
レビュー
3.9
10件のレビュー
ワークライフバランス
2.5
報酬
4.2
企業文化
3.8
キャリア
3.5
経営陣
3.2
72%
友人に勧める
良い点
Great benefits and compensation
Talented colleagues and supportive teams
Learning opportunities and mentorship
改善点
Work-life balance challenges
High stress and pressure
Fast-paced environment
給与レンジ
11,365件のデータ
L2
L3
L4
L5
L6
L2 · Business Analyst L2
0件のレポート
$114,215
年収総額
基本給
$45,686
ストック
$57,108
ボーナス
$11,422
$79,951
$148,480
面接体験
3件の面接
難易度
3.3
/ 5
期間
28-42週間
内定率
33%
体験
ポジティブ 33%
普通 0%
ネガティブ 67%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
よくある質問
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Past Experience
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