招聘

AR/VR Software Development Engineer, Vision Products Software
Los Angeles, CA
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On-site
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Full-time
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Today
Shape the future of spatial computing by building revolutionary UI rendering technologies for Apple Vision Pro and next-generation vision products. As part of the Reality Kit team, you'll architect and optimize the foundational rendering systems that bring spatial interfaces to life-transforming how millions interact with applications in visionOS.
Push the boundaries of real-time UI rendering to deliver fluid, responsive spatial experiences. You'll develop high-performance rendering pipelines that seamlessly blend 2D interface elements with 3D spatial content, optimize GPU workloads for crystal-clear text and graphics, and pioneer new techniques for rendering adaptive, context-aware user interfaces in mixed reality. Your work will directly impact how users interact with every application across Apple's vision ecosystem.
Join a world-class team defining the next era of human-computer interaction. Every optimization you craft, every rendering technique you innovate, and every pixel you perfect will empower developers and delight users worldwide. This is your opportunity to work at the intersection of graphics, user interface design, and spatial computing-building technology that doesn't just render interfaces, but creates intuitive, immersive interactions.
Description
As a Spatial UI Rendering Engineer on the Reality Kit team, you'll architect and implement the core rendering systems that power user interfaces across visionOS and spatial computing products. You'll develop cutting-edge GPU pipelines that render crisp text, smooth animations, and beautiful interface elements in 3D space, optimize real-time rendering with advanced techniques to ensure responsive interactions, and collaborate closely with framework teams, Metal engineers, and designers to deliver exceptional visual quality and performance. Your work will span the full rendering stack-from low-level shader optimization and efficient compositing to high-level API design-ensuring developers have powerful, intuitive tools to create stunning spatial interfaces. You'll tackle complex challenges like efficient multi-layer rendering, seamless integration of 2D and 3D content, and adaptive rendering for varying viewing distances, all while maintaining Apple's uncompromising standards for performance, visual fidelity, and user experience.","responsibilities":"Design and implement high-performance rendering systems for spatial user interfaces in Reality Kit.
Optimize GPU shaders and rendering algorithms to achieve exceptional visual quality, smooth animations, and consistent frame rates on Apple silicon.
Build intuitive APIs that enable developers to create responsive, beautiful interfaces for visionOS applications.
Profile and debug complex rendering issues across the graphics stack using Instruments and GPU debugging tools.
Collaborate with framework teams to integrate UI rendering capabilities with existing Apple technologies.
Prototype innovative rendering features for future vision products and evaluate emerging graphics technologies.
Write comprehensive unit tests and performance benchmarks to ensure rendering quality and stability across diverse content.
Conduct code reviews and contribute to technical specifications that maintain exceptional engineering standards.
Preferred Qualifications
Master's degree or PhD in Computer Science, Computer Graphics, or related field
7+ years of experience shipping UI rendering features in high-profile consumer products.
Deep familiarity with Apple's 2D graphics frameworks such as Core Graphics, Core Animation, or UIKit.
Experience developing rendering systems for user interfaces with text rendering, vector graphics, and compositing.
Expert knowledge of GPU-accelerated UI rendering, including efficient batching and draw call optimization.
Proven track record optimizing rendering performance for Apple silicon and GPU architectures
Experience with spatial computing, AR/VR rendering, or multi-view display systems.
Familiarity with accessibility features and rendering techniques that support diverse user needs.
Minimum Qualifications
Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
5+ years of professional experience working on 2D and/or 3D real-time rendering applications.
High proficiency in writing safe, performant C++ code.
Knowledge of the graphics pipeline, modern rendering techniques, and image processing.
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL).
Experience with all stages of software development, from prototyping to performance optimization.
Strong problem-solving skills and ability to debug complex rendering issues.
Outstanding teamwork and communication skills.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $171,600 and $258,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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关于Apple

Apple
PublicApple Inc. is an American multinational technology company headquartered in Cupertino, California, in Silicon Valley, best known for its consumer electronics, software and online services.
10,001+
员工数
Cupertino
总部位置
$3.5T
企业估值
评价
3.9
10条评价
工作生活平衡
2.5
薪酬
4.2
企业文化
3.8
职业发展
3.5
管理层
3.2
72%
推荐给朋友
优点
Great benefits and compensation
Talented colleagues and supportive teams
Learning opportunities and mentorship
缺点
Work-life balance challenges
High stress and pressure
Fast-paced environment
薪资范围
11,365个数据点
L2
L3
L4
L5
L6
L2 · Business Analyst L2
0份报告
$114,215
年薪总额
基本工资
$45,686
股票
$57,108
奖金
$11,422
$79,951
$148,480
面试经验
3次面试
难度
3.3
/ 5
时长
28-42周
录用率
33%
体验
正面 33%
中性 0%
负面 67%
面试流程
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
常见问题
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Past Experience
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