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求人Apple

Graphics Software Engineer

Apple

Graphics Software Engineer

Apple

Austin, TX

·

On-site

·

Full-time

·

1w ago

Do you love problem solving and creating elegant solutions to complex technical challenges? As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you'll be responsible for crafting and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU!

In this impactful role, you will be responsible for tooling and workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.

Description

Join the team to play a central role in developing upcoming Apple GPUs. You will help to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. You will develop mission-critical workloads for graphics core verification, and work alongside other GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. This includes working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.

Preferred Qualifications

Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.

Experience with continuous integration systems, automated build systems, and regression systems.

Strong communication skills.

Experience working in teams.

Minimum Qualifications

BS degree is a requirement.

Experience with computer and / or GPU architecture, through relevant coursework or industry experience.

Experience with C++ programming.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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模擬応募者数

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スクラップ

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Appleについて

Apple

Apple

Public

Apple Inc. is an American multinational technology company headquartered in Cupertino, California, in Silicon Valley, best known for its consumer electronics, software and online services.

10,001+

従業員数

Cupertino

本社所在地

$3.5T

企業価値

レビュー

3.9

10件のレビュー

ワークライフバランス

2.5

報酬

4.2

企業文化

3.8

キャリア

3.5

経営陣

3.2

72%

友人に勧める

良い点

Great benefits and compensation

Talented colleagues and supportive teams

Learning opportunities and mentorship

改善点

Work-life balance challenges

High stress and pressure

Fast-paced environment

給与レンジ

11,365件のデータ

L2

L3

L4

L5

L6

L2 · Business Analyst L2

0件のレポート

$114,215

年収総額

基本給

$45,686

ストック

$57,108

ボーナス

$11,422

$79,951

$148,480

面接体験

3件の面接

難易度

3.3

/ 5

期間

28-42週間

内定率

33%

体験

ポジティブ 33%

普通 0%

ネガティブ 67%

面接プロセス

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Onsite/Virtual Interviews

5

Team Matching

6

Offer

よくある質問

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Past Experience