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Do you want to help reshape productivity software for tomorrow's consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS and i PadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it produces? The Graphics team in Apple's Productivity Apps group is looking for an engineer to help build the future of visual productivity in Apple Creator Suite.
The Graphics team drives exciting new graphics and drawing features that assist and inspire people in apps like Freeform, Keynote, Numbers, and Pages, and across the rest of Apple Creator Suite. We're also responsible for key infrastructure across the entire stack, operating everywhere from the low-level persistence layers to our cloud technologies to the interface and presentation level that our users see every time they open one of our apps.
Description
In the job you'll;
Collaborate effectively with other engineers, human interface designers, marketing teams, and content producers to brainstorm, prototype and ship new interactions and visual capabilities and enhance existing ones;
Architect and build new infrastructural components that encapsulate platform complexity, helping other teams building visual productivity features focus on their own components;
Develop new interactions and visual capabilities that broaden our users' capabilities and support their best work
Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the underpinnings of our products;
Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them;
Keep our endlessly creative customers in mind at all times, delighting them while supporting their best work.
Preferred Qualifications
Past experience building software for macOS
Experience working in large industrial code bases with large teams
Demonstrated skill at understanding non-technical users' needs and developing appropriate solutions
Minimum Qualifications
3+ years of experience with Swift or Objective-C
Skilled with object-oriented design
Experience with Metal, Core Graphics, or other 2D graphics environments
Experience with Apple's core UI frameworks, such as SwiftUI, UIKit, or App Kit, to build the visual level that users interact with daily
Ability to communicate clearly, both verbally and in writing
Bachelor's degree in Computer Science or equivalent, or 5+ years of work experience
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
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Appleについて

Apple
PublicApple Inc. is an American multinational technology company headquartered in Cupertino, California, in Silicon Valley, best known for its consumer electronics, software and online services.
10,001+
従業員数
Cupertino
本社所在地
$3.5T
企業価値
レビュー
3.9
10件のレビュー
ワークライフバランス
2.5
報酬
4.2
企業文化
3.8
キャリア
3.5
経営陣
3.2
72%
友人に勧める
良い点
Great benefits and compensation
Talented colleagues and supportive teams
Learning opportunities and mentorship
改善点
Work-life balance challenges
High stress and pressure
Fast-paced environment
給与レンジ
11,365件のデータ
L2
L3
L4
L5
L6
L2 · Business Analyst L2
0件のレポート
$114,215
年収総額
基本給
$45,686
ストック
$57,108
ボーナス
$11,422
$79,951
$148,480
面接体験
3件の面接
難易度
3.3
/ 5
期間
28-42週間
内定率
33%
体験
ポジティブ 33%
普通 0%
ネガティブ 67%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
よくある質問
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Past Experience
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