Jobs
Benefits & Perks
•Relocation support
Required Skills
Creative leadership
Team building
Storytelling
Art direction
Cross-functional collaboration
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/8c9a5511-3d61-4816-9e98-d811148c69ca/clash%20royale%20arena%20sketch.jpg
AT SUPERCELL, WE BELIEVE THAT GREAT MARKETING STARTS WITH GREAT CREATIVE – IDEAS THAT SPARK EMOTION, MAKE PLAYERS SMILE, AND FEEL TRUE TO OUR GAMES.
We’re looking for a Head of Creative Studio to build and grow our in-house marketing creative team: a small, passionate group of marketing artists, editors, designers, and producers who craft the stories the world sees beyond our games.
You’ll inspire this team to do their best work – creating beautiful, effective, and surprising marketing that celebrates our players and our worlds. We want a nimble, high-quality, high-velocity creative setup that empowers talented people, removes unnecessary layers, and lets great ideas come to life quickly.
This role is about raising the creative bar while keeping things fast, collaborative, and efficient – working seamlessly with both internal talent and external partners to help our game teams and central marketing deliver amazing, world-class work.
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/7a053edc-bf2e-4db4-85ee-5630e2b5d305/banner_narrow_customs.jpg
WHAT YOU'LL BE DOING:
-
Lead and grow a multidisciplinary creative organization across UA & gameplay capture, visual design and animation, art direction, and production – empowering teams to deliver bold, high-quality work that elevates our games.
-
Work closely with game teams and marketing leadership to define how our games show up creatively, ensuring storytelling across platforms remains distinct, resonant, and faithful to each game’s identity.
-
Partner with production to build the conditions for great creativity, ensuring teams have clear priorities, the right tools, and a workflow that supports experimentation without unnecessary complexity.
-
Collaborate deeply with game marketing, UA, community, partnerships, international marketing, comms, and brand to ensure creative aligns with strategic goals, cultural context, and performance needs globally.
-
Expand the studio’s impact through exceptional external partners – cultivating a roster of agencies, directors, animators, and specialists who complement and enhance our in-house capabilities.
-
Partner with game and marketing leads to connect creative ambition, strategic intent, and player insight – aligning on objectives while uncovering opportunities that spark strong, culturally relevant, and commercially meaningful creative idea
-
Build and nurture a culture of trust, curiosity, and creative excellence, where people feel safe to explore ideas and take risks.
WHAT YOU HAVE:
-
You’re a creative leader who measures success by the greatness of others – cultivating an environment where ideas flow freely, egos stay low, and creativity thrives through trust and shared ownership.
-
You’ve led multidisciplinary creative teams and know how to blend storytelling, craft, audience insight, and performance thinking into work that truly resonates.
-
You move seamlessly between vision and execution – shaping big creative directions while also rolling up your sleeves to solve problems, give thoughtful feedback, and unblock the day-to-day.
-
You understand mobile games, digital culture, and player communities, and you’re always seeking the emotional connection that makes people care about our worlds.
-
You’re collaborative, humble, and insight-driven, working hand-in-hand with creative, marketing, and game teams and using data as inspiration to help ideas grow, not limit them
WHERE YOU'LL BE:
This role is based either in London or Helsinki. The Creative Studio team members are located in many of our global studios, Helsinki, London, Seoul, San Francisco.
To be successful, you'll be expected to travel quite regularly and often in this role.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/88b3477a-7124-479e-babc-94125c5b23be/banner_narrow_allstars.jpg
ABOUT SUPERCELL
Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/0272a5b3-a7a2-4f1c-b97b-725eae66daf0/banner_narrow_people3.jpg
HEY, YOU MIGHT LOVE IT HERE!
Independent cells and trust are at the core of our culture https://supr.cl/jd-why-you. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/49ae2117-cfbb-4fbd-bc4c-f67357d2f376/banner_narrow_titles.jpg
YOU ARE NOT YOUR JOB TITLE ™
Here, you won’t need to focus on chasing titles https://supr.cl/jd-job-title or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/860d5de4-aa96-4e01-879c-889b7039330b/banner_narrow_chest.jpg
BENEFITS AND COMPENSATION:
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits https://supr.cl/jd-benefits with that in mind. It starts with perceiving you as a human being, not a resource.
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/b52ac2fb-3f94-46bc-9c36-32ad780b2eae/banner_narrow_relocating.jpg
RELOCATION? YES!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/58a0cf4e-e26b-461b-8541-2129dc6b7311/banner_narrow_portraits-2025-ashby.jpg
NOT SURE IF YOU SHOULD APPLY?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We ’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team:
P.S.
Here's a video about what Supercell is about.
Best enjoyed with salmiakki and rye bread!
Total Views
0
Apply Clicks
0
Mock Applicants
0
Scraps
0
Similar Jobs

Director of Advanced Design
Anduril · Costa Mesa, California, United States

Perianesthesia Assistant Nurse Director - BWH
Mass General Brigham · Boston-MA

Complex Claims Director- Cyber, Media, & Technology
AIG · 4 Locations

Marketing Director, BODYARMOR FLASH IV and Innovation NAOU
Coca-Cola · US - GA - Atlanta

Medical Director, Clinical Sciences, MASH/Metabolism (Regeneron Genetics Medicine)
Regeneron · TARRYTOWN
About Supercell

Supercell
PublicSupercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
201-500
Employees
Helsinki
Headquarters
$10B
Valuation
Reviews
3.8
9 reviews
Work Life Balance
3.5
Compensation
3.0
Culture
3.5
Career
3.5
Management
3.0
65%
Recommend to a Friend
Pros
Remote work flexibility mentioned
High-level engineering positions available
Small team structure
Cons
Limited information available about company
Laborious interview process
System downtime issues
Salary Ranges
15 data points
Junior/L3
Junior/L3 · Community Manager
2 reports
$63,066
total / year
Base
$58,269
Stock
-
Bonus
$4,797
$41,070
$97,458
Interview Experience
3 interviews
Difficulty
3.0
/ 5
Duration
14-28 weeks
Offer Rate
33%
Experience
Positive 33%
Neutral 67%
Negative 0%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
News & Buzz
I don't think supercell understands the meaning of free
·
7w ago
·
722
·
55
Live Ops Manager, Hay Day - Supercell
Source: Supercell
News
·
7w ago
"This is bullsh*t": Supercell opens up on cancelled projects and the role of failure in creativity - PocketGamer.biz
Source: PocketGamer.biz
News
·
7w ago
And watch supercell do noth about it even after reporting 🤷🏻.
Didn't know racism is allowed in clash.
·
8w ago
·
2,582
·
114