Jobs

Senior QA Engineer - Rendering
San Mateo, CA, United States; Vancouver, British Columbia, Canada
·
On-site
·
Full-time
·
1w ago
Compensation
$156,890 - $187,780
Benefits & Perks
•Equity
•Healthcare
•Equity
•Healthcare
Required Skills
QA
Rendering
Graphics
C++
Python
Lua
Automation
CI/CD
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Senior QA Engineer here at that is part of the Rendering Team. You will lead the design, creation and execution of manual and automation effort. You will report directly into the Sr QA Manager and work as a collaborative team member with cross-functional teams.
You Are:
-
A quality professional with 5+ years of specialized expertise in QA for Rendering, Graphics, or Game Engines (e.g., Unreal, Unity, custom engines).
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Proficient in designing and managing enterprise-level automation frameworks and CI/CD pipelines, affecting multiple teams.
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Strong in scripting or programming experience in C++, Python, or Lua, used to design and implement internal tools.
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Equipped with exceptional analytical and complex debugging skills necessary to determine cross-platform hardware and GPU issue resolution.
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A proven track record of cross-functional collaboration and influence over Engineering and Release teams regarding quality standards and system health.
You Will:
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Architect, define, and own the comprehensive test strategy and execution plans for Rendering features, encompassing GPU pipelines, lighting models, shaders, materials, and post-processing.
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Lead complex validation efforts and determine the root cause and priority for visual or performance defects across diverse, high-stakes platforms (mobile, console, desktop, VR).
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Partner with Productivity and Rendering Engineers to integrate specialized automated Rendering tests into core CI/CD systems using internal frameworks (Arrow, Apollo, UTP), ensuring high-fidelity coverage.
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Collaborate cross-functionally to influence architectural decisions based on complex GPU/CPU performance data analysis, identifying and recommending solutions for critical bottlenecks.
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Lead release readiness activities for all Rendering components in release and integration builds.
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Uses rendering experience to contribute to evolution of the core automation framework, leading enhancements to automation coverage, image diff algorithms, and shader validation tools.
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Exercise independent judgment during on-call rotation to resolve emergency integration or performance validation issues and use learnings to enhance quality product roadmap.
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Drive the long-term Rendering QA strategy to ensure visual consistency and performance scalability across all platforms.
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Lead development engineers, fostering technical growth in graphics testing and performance validation.
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Lead offshore QA coordination, defining standards for test quality, triage, and automation integration.
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Represent Rendering QA in Engine release, influencing cross-team decisions around performance, reliability, and regression prevention.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range**$156,890—$187,780 USD**
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
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About Roblox

Roblox
PublicReimagining the way people come together.
1,001-5,000
Employees
San Mateo
Headquarters
$16.4B
Valuation
Reviews
3.8
38 reviews
Work Life Balance
3.6
Compensation
3.7
Culture
4.0
Career
3.7
Management
3.8
73%
Recommend to a Friend
Pros
Opportunity for career growth
Supportive team and management
Interesting projects and challenges
Cons
Internal communication could improve
Room for improvement in processes
Some organizational bureaucracy
Salary Ranges
3 data points
Junior/L3
L3/Mid-level
L3/New Grad
Mid/L4
Principal/L7
Senior/L5
Staff/L6
VP
Director
Junior/L3 · Software Engineer IC1
0 reports
$218,214
total / year
Base
-
Stock
-
Bonus
-
$185,450
$251,078
Interview Experience
8 interviews
Difficulty
3.0
/ 5
Duration
14-28 weeks
Offer Rate
100%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Past Experience
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