Jobs
Benefits & Perks
•Unlimited PTO
•Flexible Hours
•Healthcare
•Parental Leave
•401(k)
•Unlimited Pto
•Flexible Hours
•Healthcare
•Parental Leave
•401k
Required Skills
C++
Graphics programming
Vulkan
DirectX 12
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.
As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.
Responsibilities:
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Act as the team’s subject-matter expert in graphics engineering
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Develop and maintain engine technologies powering one of Riot’s new games
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Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision
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Monitor and optimize the performance of the game client across platforms
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Design, implement, and enhance tools for artists on multiple platforms
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Troubleshoot pipeline issues and proactively identify areas for improvement
Required Qualifications:
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6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred
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Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite
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Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques
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Expert proficiency in C++ and Unreal Engine’s rendering APIs
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Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs
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Expertise in low-level optimization techniques for both PC and mobile platforms
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Proficient in graphics profiling and diagnostics using tools like PIX, Render Doc, and Nsight, with demonstrated experience in cross-platform performance tuning
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Experience developing rendering pipelines for both mobile and PC platforms
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Comfortable working in an agile development environment
Desired Qualifications:
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Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus
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Demonstrated experience collaborating closely with artists to achieve creative goals
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Credited as a core rendering engineer on at least one shipped game title
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Fluent in both spoken and written English
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About Riot Games

Riot Games
AcquiredWe aspire to be the most player-focused game company.
1,001-5,000
Employees
Los Angeles
Headquarters
Reviews
3.9
2 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
4.5
Career
3.5
Management
4.0
78%
Recommend to a Friend
Pros
Higher pay and competitive compensation
Better work-life balance
Strong gamer-friendly culture
Cons
Full-time transition contingent on performance
Lower compensation ceiling compared to some competitors
Game industry specificity limits general tech resume value
Salary Ranges
2 data points
Staff/L6
Staff/L6 · Data Scientist P4
0 reports
$240,750
total / year
Base
-
Stock
-
Bonus
-
$204,638
$276,862
Interview Experience
8 interviews
Difficulty
3.1
/ 5
Duration
14-28 weeks
Offer Rate
25%
Experience
Positive 13%
Neutral 87%
Negative 0%
Interview Process
1
Application Review
2
Online Assessment
3
Phone Screen
4
Technical Interview
5
Craft Interview
6
Final Round/Onsite
Common Questions
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
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