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Staff Software Engineer, Rendering 渲染工程师

Riot Games

Staff Software Engineer, Rendering 渲染工程师

Riot Games

Shanghai, China

·

On-site

·

Full-time

·

2w ago

Benefits & Perks

Unlimited PTO

Flexible Hours

Healthcare

Parental Leave

401(k)

Unlimited Pto

Flexible Hours

Healthcare

Parental Leave

401k

Required Skills

C++

Graphics programming

Vulkan

DirectX 12

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.

As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.

Responsibilities:

  • Act as the team’s subject-matter expert in graphics engineering

  • Develop and maintain engine technologies powering one of Riot’s new games

  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision

  • Monitor and optimize the performance of the game client across platforms

  • Design, implement, and enhance tools for artists on multiple platforms

  • Troubleshoot pipeline issues and proactively identify areas for improvement

Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred

  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite

  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques

  • Expert proficiency in C++ and Unreal Engine’s rendering APIs

  • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs

  • Expertise in low-level optimization techniques for both PC and mobile platforms

  • Proficient in graphics profiling and diagnostics using tools like PIX, Render Doc, and Nsight, with demonstrated experience in cross-platform performance tuning

  • Experience developing rendering pipelines for both mobile and PC platforms

  • Comfortable working in an agile development environment

Desired Qualifications:

  • Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus

  • Demonstrated experience collaborating closely with artists to achieve creative goals

  • Credited as a core rendering engineer on at least one shipped game title

  • Fluent in both spoken and written English

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About Riot Games

Riot Games

Riot Games

Acquired

We aspire to be the most player-focused game company.

1,001-5,000

Employees

Los Angeles

Headquarters

Reviews

3.9

2 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

4.5

Career

3.5

Management

4.0

78%

Recommend to a Friend

Pros

Higher pay and competitive compensation

Better work-life balance

Strong gamer-friendly culture

Cons

Full-time transition contingent on performance

Lower compensation ceiling compared to some competitors

Game industry specificity limits general tech resume value

Salary Ranges

2 data points

Staff/L6

Staff/L6 · Data Scientist P4

0 reports

$240,750

total / year

Base

-

Stock

-

Bonus

-

$204,638

$276,862

Interview Experience

8 interviews

Difficulty

3.1

/ 5

Duration

14-28 weeks

Offer Rate

25%

Experience

Positive 13%

Neutral 87%

Negative 0%

Interview Process

1

Application Review

2

Online Assessment

3

Phone Screen

4

Technical Interview

5

Craft Interview

6

Final Round/Onsite

Common Questions

Coding/Algorithm

Technical Knowledge

Behavioral/STAR

System Design

Culture Fit