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JobsNintendo of America

Gameplay Engineer [Contract] (Retro Studios)

Nintendo of America

Gameplay Engineer [Contract] (Retro Studios)

Nintendo of America

McKinney, TX

·

On-site

·

Contract

·

1w ago

Benefits & Perks

Healthcare

Paid Time Off

Paid Holidays

Healthcare

Required Skills

C++

Data structures

Object-oriented design

Software engineering

Math

Physics

THIS IS AN ONSITE CONTRACT POSITION – Mc Kinney, TX

Position includes:

  • Paid weekly

  • Health care benefits available

  • Paid time-off provided

  • Paid holidays observed

  • Access to Nintendo discounts

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

DESCRIPTION OF DUTIES:

  • Designs, develops, writes, tests, and implements runtime code in C++.

  • Works directly with Designers to implement new AI and AI features.

  • Documents and gathers requirements from users for software to be implemented.

  • Documents and trains other engineers and content creators on the use of the system for which they have responsibility.

  • Works with other engineers to formulate solutions to problems that they may implement.

  • Participates in providing feedback for other engineers on their work.

**This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Prior experience working on AI for videogames preferred.

  • Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software.

  • 5+ years of experience preferred.

  • Strong understanding of data structure, data-oriented design, object-oriented design and software engineering methodologies.

  • Effective organization, analytical and problem-solving skills.

  • Strong math and physics skills.

  • Industrial experience in programming languages, such as C/C++, C#.

  • Ability to work in a highly collaborative environment with rapidly changing requirements, with a continuous focus on quality is a must.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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About Nintendo of America

Nintendo of America

Putting smiles on the faces of everyone we touch.

501-1,000

Employees

Kyoto

Headquarters

Reviews

3.9

2 reviews

Work Life Balance

3.0

Compensation

2.5

Culture

2.8

Career

2.3

Management

2.7

35%

Recommend to a Friend

Pros

Opportunity to work in game localization at major company

Good location

Media relations and stakeholder management experience

Cons

Contract positions with job insecurity

Layoffs ("the dreaded Purge")

Limited career advancement opportunities

Salary Ranges

63 data points

Junior/L3

Mid/L4

Senior/L5

Junior/L3 · Data Engineer

2 reports

$156,000

total / year

Base

$120,000

Stock

-

Bonus

-

$156,000

$156,000

Interview Experience

51 interviews

Difficulty

4.0

/ 5

Duration

21-35 weeks

Offer Rate

22%

Experience

Positive 67%

Neutral 21%

Negative 12%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts