Jobs
Required Skills
3D graphics
Real-time modeling
Shading
Lighting
Optimization
3D modeling
2D photo editing
Game engines
Python
C++
C#
VEX
JavaScript
Overview We are seeking a full-time Senior Technical Artist at Garmin's U.S. headquarters in the Greater Kansas City area to work on our golf projects.
In this role, you will be responsible for working to create and optimize high fidelity content within the technical capabilities of hardware and software platforms in order to generate robust real-time and/or post-processed customer facing interactive products and features.
Essential Functions Capable of leading as well as mentoring/overseeing one or more developers and artists across one or more projects and multiple objectives Innovate, rapidly prototype, and collaborate with others regularly Work closely with designers, artists, and developers to deliver the vision within project requirements Develop tools and methods that improve and facilitate the art/dev team’s workflow Utilize 3d game engines, 3d modeling software, and Houdini to contribute to product development Establish graphic production pipelines Regularly communicate technical constraints and their reasons to the dev/creative teams Serve as point of contact for asset production/technical issues Remain informed of new technical/ technological developments and apply them Drive optimization by setting standards, coordinating art/dev teams, and utilizing profiling tools Produce documentation on tools, methods, training, processes, and engine constraints for future reference and consultation Mentor/provide guidance to less experienced
Technical Artists Maintain a culture of cost consciousness related to innovation activities Basic Qualifications
Bachelor's Degree in Computer Science, Game Development, Computer Graphics or related field AND a minimum of 5 years relevant work experience OR a combination of relevant experience and education
Experience: in technical art roles within a gaming, content or interactive industry Must have 1+ Shipped Title(s) Excellent applied knowledge of 3D graphics principles and real-time modeling techniques (shaders, PBR, normal map, displacement, etc.) Strong abilities in Shading, Lighting, and Optimization Excellent knowledge of 3D modelling software, 2D photo editing software (3D studio max, Houdini, Substance Designer, Painter, Photoshop) Excellent abilities in at least one major game engine (ex.
Unity, Unreal Engine) and navigating their technical constraints on different platforms
Experience: using asset management systems (ex: Git, Perforce, VSS, Alienbrain) Familiarity with Python, C++, C#, VEX, and/or JavaScript Must be able to work proactively and effectively with minimal supervision Proven ability to demonstrate ownership of project requirements within cross functional teams Desired Qualifications Ability to produce game engine ready assets from scratch including modeling, texturing, shading, and optimization
Experience: and passion with adjacent skills, ex.
Modeling, Camera Systems, Environments, UI Intrinsically motivated to make innovative products/designs; a creative tinkerer in your free-time Entrepreneurial spirit with examples of launching NEW and innovative products and/or services Garmin International is an equal opportunity employer.
Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.
This position is eligible for Garmin's benefit program.
Details can be found here: Garmin Benefits
Essential Functions Capable of leading as well as mentoring/overseeing one or more developers and artists across one or more projects and multiple objectives Innovate, rapidly prototype, and collaborate with others regularly Work closely with designers, artists, and developers to deliver the vision within project requirements Develop tools and methods that improve and facilitate the art/dev team’s workflow Utilize 3d game engines, 3d modeling software, and Houdini to contribute to product development Establish graphic production pipelines Regularly communicate technical constraints and their reasons to the dev/creative teams Serve as point of contact for asset production/technical issues Remain informed of new technical/ technological developments and apply them Drive optimization by setting standards, coordinating art/dev teams, and utilizing profiling tools Produce documentation on tools, methods, training, processes, and engine constraints for future reference and consultation Mentor/provide guidance to less experienced
Technical Artists Maintain a culture of cost consciousness related to innovation activities
Basic Qualifications:
Bachelor's Degree in Computer Science, Game Development, Computer Graphics or related field AND a minimum of 5 years relevant work experience OR a combination of relevant experience and education
Experience: in technical art roles within a gaming, content or interactive industry Must have 1+ Shipped Title(s) Excellent applied knowledge of 3D graphics principles and real-time modeling techniques (shaders, PBR, normal map, displacement, etc.) Strong abilities in Shading, Lighting, and Optimization Excellent knowledge of 3D modelling software, 2D photo editing software (3D studio max, Houdini, Substance Designer, Painter, Photoshop) Excellent abilities in at least one major game engine (ex.
Unity, Unreal Engine) and navigating their technical constraints on different platforms
Experience: using asset management systems (ex: Git, Perforce, VSS, Alienbrain) Familiarity with Python, C++, C#, VEX, and/or JavaScript Must be able to work proactively and effectively with minimal supervision Proven ability to demonstrate ownership of project requirements within cross functional teams Desired Qualifications Ability to produce game engine ready assets from scratch including modeling, texturing, shading, and optimization
Experience: and passion with adjacent skills, ex.
Modeling, Camera Systems, Environments, UI Intrinsically motivated to make innovative products/designs; a creative tinkerer in your free-time Entrepreneurial spirit with examples of launching NEW and innovative products and/or services Garmin International is an equal opportunity employer.
Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.
This position is eligible for Garmin's benefit program.
Details can be found here: Garmin Benefits
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About Garmin
Reviews
3.8
4 reviews
Work Life Balance
3.5
Compensation
3.2
Culture
4.0
Career
3.5
Management
3.0
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Pros
Good company culture
Relevant and interesting work
Well-known company reputation
Cons
Lower pay compared to competitors
Unclear management structure
Unfamiliar division assignments
Salary Ranges
27 data points
Junior/L3
Junior/L3 · Business Development
0 reports
$65,670
total / year
Base
-
Stock
-
Bonus
-
$55,819
$75,521
Interview Experience
2 interviews
Difficulty
2.5
/ 5
Duration
14-28 weeks
Offer Rate
50%
Experience
Positive 50%
Neutral 0%
Negative 50%
Interview Process
1
Technical Interview
Common Questions
Technical questions
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