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Senior Technical Artist

Garmin

Senior Technical Artist

Garmin

Olathe, Kansas; Cary, North Carolina

·

On-site

·

Full-time

·

2w ago

Required Skills

3D graphics

Real-time modeling

Shading

Lighting

Optimization

3D modeling

2D photo editing

Game engines

Python

C++

C#

VEX

JavaScript

Overview We are seeking a full-time Senior Technical Artist at Garmin's U.S. headquarters in the Greater Kansas City area to work on our golf projects.

In this role, you will be responsible for working to create and optimize high fidelity content within the technical capabilities of hardware and software platforms in order to generate robust real-time and/or post-processed customer facing interactive products and features.

Essential Functions Capable of leading as well as mentoring/overseeing one or more developers and artists across one or more projects and multiple objectives Innovate, rapidly prototype, and collaborate with others regularly Work closely with designers, artists, and developers to deliver the vision within project requirements Develop tools and methods that improve and facilitate the art/dev team’s workflow Utilize 3d game engines, 3d modeling software, and Houdini to contribute to product development Establish graphic production pipelines Regularly communicate technical constraints and their reasons to the dev/creative teams Serve as point of contact for asset production/technical issues Remain informed of new technical/ technological developments and apply them Drive optimization by setting standards, coordinating art/dev teams, and utilizing profiling tools Produce documentation on tools, methods, training, processes, and engine constraints for future reference and consultation Mentor/provide guidance to less experienced

Technical Artists Maintain a culture of cost consciousness related to innovation activities Basic Qualifications

Bachelor's Degree in Computer Science, Game Development, Computer Graphics or related field AND a minimum of 5 years relevant work experience OR a combination of relevant experience and education

Experience: in technical art roles within a gaming, content or interactive industry Must have 1+ Shipped Title(s) Excellent applied knowledge of 3D graphics principles and real-time modeling techniques (shaders, PBR, normal map, displacement, etc.) Strong abilities in Shading, Lighting, and Optimization Excellent knowledge of 3D modelling software, 2D photo editing software (3D studio max, Houdini, Substance Designer, Painter, Photoshop) Excellent abilities in at least one major game engine (ex.

Unity, Unreal Engine) and navigating their technical constraints on different platforms

Experience: using asset management systems (ex: Git, Perforce, VSS, Alienbrain) Familiarity with Python, C++, C#, VEX, and/or JavaScript Must be able to work proactively and effectively with minimal supervision Proven ability to demonstrate ownership of project requirements within cross functional teams Desired Qualifications Ability to produce game engine ready assets from scratch including modeling, texturing, shading, and optimization

Experience: and passion with adjacent skills, ex.

Modeling, Camera Systems, Environments, UI Intrinsically motivated to make innovative products/designs; a creative tinkerer in your free-time Entrepreneurial spirit with examples of launching NEW and innovative products and/or services Garmin International is an equal opportunity employer.

Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.

This position is eligible for Garmin's benefit program.

Details can be found here: Garmin Benefits
Essential Functions Capable of leading as well as mentoring/overseeing one or more developers and artists across one or more projects and multiple objectives Innovate, rapidly prototype, and collaborate with others regularly Work closely with designers, artists, and developers to deliver the vision within project requirements Develop tools and methods that improve and facilitate the art/dev team’s workflow Utilize 3d game engines, 3d modeling software, and Houdini to contribute to product development Establish graphic production pipelines Regularly communicate technical constraints and their reasons to the dev/creative teams Serve as point of contact for asset production/technical issues Remain informed of new technical/ technological developments and apply them Drive optimization by setting standards, coordinating art/dev teams, and utilizing profiling tools Produce documentation on tools, methods, training, processes, and engine constraints for future reference and consultation Mentor/provide guidance to less experienced

Technical Artists Maintain a culture of cost consciousness related to innovation activities

Basic Qualifications:

Bachelor's Degree in Computer Science, Game Development, Computer Graphics or related field AND a minimum of 5 years relevant work experience OR a combination of relevant experience and education

Experience: in technical art roles within a gaming, content or interactive industry Must have 1+ Shipped Title(s) Excellent applied knowledge of 3D graphics principles and real-time modeling techniques (shaders, PBR, normal map, displacement, etc.) Strong abilities in Shading, Lighting, and Optimization Excellent knowledge of 3D modelling software, 2D photo editing software (3D studio max, Houdini, Substance Designer, Painter, Photoshop) Excellent abilities in at least one major game engine (ex.

Unity, Unreal Engine) and navigating their technical constraints on different platforms

Experience: using asset management systems (ex: Git, Perforce, VSS, Alienbrain) Familiarity with Python, C++, C#, VEX, and/or JavaScript Must be able to work proactively and effectively with minimal supervision Proven ability to demonstrate ownership of project requirements within cross functional teams Desired Qualifications Ability to produce game engine ready assets from scratch including modeling, texturing, shading, and optimization

Experience: and passion with adjacent skills, ex.

Modeling, Camera Systems, Environments, UI Intrinsically motivated to make innovative products/designs; a creative tinkerer in your free-time Entrepreneurial spirit with examples of launching NEW and innovative products and/or services Garmin International is an equal opportunity employer.

Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.

This position is eligible for Garmin's benefit program.

Details can be found here: Garmin Benefits

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About Garmin

Garmin

Garmin manufactures marine, aviation, and consumer technologies suitable to run on positioning systems.

10,001+

Employees

Olathe

Headquarters

$13.2B

Valuation

Reviews

3.8

4 reviews

Work Life Balance

3.5

Compensation

3.2

Culture

4.0

Career

3.5

Management

3.0

75%

Recommend to a Friend

Pros

Good company culture

Relevant and interesting work

Well-known company reputation

Cons

Lower pay compared to competitors

Unclear management structure

Unfamiliar division assignments

Salary Ranges

27 data points

Junior/L3

Junior/L3 · Business Development

0 reports

$65,670

total / year

Base

-

Stock

-

Bonus

-

$55,819

$75,521

Interview Experience

2 interviews

Difficulty

2.5

/ 5

Duration

14-28 weeks

Offer Rate

50%

Experience

Positive 50%

Neutral 0%

Negative 50%

Interview Process

1

Technical Interview

Common Questions

Technical questions