Jobs
Benefits & Perks
•Flexible work arrangements
•Competitive salary and equity package
•401(k) matching
•Comprehensive health, dental, and vision insurance
•Flexible Hours
•Equity
•Healthcare
Required Skills
TypeScript
JavaScript
Node.js
CD PROJEKT RED is looking for a QA Engineering Manager to build and lead our QA Engineering function.
Your initial focus will be on supporting Witcher 4, where the need for automation frameworks and tools is currently the strongest. Over time, your work will also span other projects such as Cyberpunk 2 and Sirius, with the goal of creating shared QA Engineering services and technologies that benefit multiple teams across the studio.
Your mission is to shape how QA Engineering operates: owning frameworks, tools and pipelines that help QA and development teams ship stable, testable and performant builds. QA Engineering is part of the QA organization, but by design this role works very closely with Engineering and DevOps, with a lot of ongoing cooperation, alignment and feedback loops with technical leadership.
Key Responsibilities- Build and lead the QA Engineering team, with an initial focus on Witcher 4 and a long-term goal of providing reusable solutions for projects like CP2, Sirius and future titles.
- Execute and evolve the QA Engineering strategy, ensuring it supports current project needs while laying foundations for cross-project, studio-wide QA Engineering capabilities.
- Oversee the design, development and maintenance of automation frameworks, tools, and diagnostics used by QA and development teams (e.g., automated functional tests, build validation, stability checks, performance checks).
- Collaborate closely with Engineering, DevOps and Production to ensure efficient integration and deployment of testing frameworks and tools into CI/CD pipelines.
- Establish and monitor metrics for QA Engineering (e.g., coverage, pipeline health, automation reliability, defect detection) and drive continuous improvement based on data.
- Identify and implement process and tooling improvements that enhance testability, observability and overall development efficiency, with an eye on reuse across projects.
- Manage risks and dependencies related to QA Engineering work, anticipating issues in automation, tooling or infrastructure and driving mitigation plans.
- Provide guidance, mentorship and career development for QA Engineers, fostering a collaborative, growth-oriented, and technically strong team culture.
- Support planning and resource allocation for QA Engineering initiatives, balancing short-term project priorities with long-term technical investments.
- Communicate clearly with stakeholders, regularly reporting the status, impact and roadmap of QA Engineering work across QA, Tech and Production.
Qualifications
- Minimum 5 years of experience in the games or software industry in a similar role (Engineering Lead/Manager, Tech Lead/Manager, Senior/Principal Engineer leading a team), ideally on large-scale or AAA projects.
- Strong engineering background (e.g., tools, automation, infrastructure, engine, backend or systems programming) with the ability to understand and review code, technical designs and architecture decisions.
- Demonstrated experience developing or overseeing automated test frameworks, ideally for complex or engine-based projects (experience with Unreal Engine is a strong plus).
- Solid understanding of CI/CD pipelines, build farms, automated deployments and integrating automated tests into development workflows.
- Experience writing scripts or tools (e.g., Python, TypeScript, C#) for automation or process improvements.
- Experience with Unreal Engine, its tools, frameworks, and processes connected to the UE environment.
- Proven leadership and mentoring experience, including supporting senior technical staff and helping them grow.
- Experience setting up or improving QA Engineering processes for cross-functional or agile teams.
- Strong analytical and problem-solving skills, with a focus on process optimization and continuous improvement.
- Excellent communication and collaboration skills, comfortable working across Engineering, QA, DevOps and Production.
Nice to Have- Experience in AAA game development or other complex, real-time systems.
- Familiarity with containerization and cloud technologies (e.g., Docker, AWS, GCP) used for build and test infrastructure.
- Appreciation for CD PROJEKT RED’s games and worlds.
Additional Information
Working Mode
Office-First setup (working mainly from our Warsaw office).
Relocation Support- Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it’s all covered.
- Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of.
- Polish lessons for foreign employees — and for your spouse or partner, too.
Health & Well-Being- Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
- Annual budget for medical expenses (for those working outside Poland).
- Psychological and psychiatrist care — free mental health support and various well-being webinars.
- Paid Leave — from 20 to 26 days of holiday for every team member per year, and paid sick leave.
- Gym Membership Reimbursement.
- Menstrual Leave — employees who menstruate can take one extra day off each month when experiencing period pain.
- RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth- Flexible working hours — start your workday anytime between 8 and 10 AM (CET).
- REDs have access to the cafeteria platform through which they can receive vouchers and codes to shops, cinemas, and public transport reimbursement.
- Training, lectures and courses — internal workshops, external training for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Gifts for newborn rebels and regular chances to nab some cool swag!
Social Activities & Life in the Office
- Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
- Healthy selections — our canteens offer a range of healthy meals.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
- Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
- A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
- An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
- No dress-code — we like to keep it casual.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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About CD Projekt Red

CD Projekt Red
PublicCD Projekt specializes in the development of cutting-edge interactive entertainment and worldwide digital distribution of video games.
1,001-5,000
Employees
Warsaw
Headquarters
Reviews
3.1
1 reviews
Work Life Balance
3.0
Compensation
3.5
Culture
3.0
Career
3.0
Management
3.0
65%
Recommend to a Friend
Pros
Free game software and products
Access to games after release
Gaming industry perks
Cons
Limited feedback provided
Insufficient review detail
No specific concerns mentioned
Salary Ranges
0 data points
L2
L3
L4
L5
L6
L2 · Softverski Inženjer L2
0 reports
$42,250
total / year
Base
$16,900
Stock
$21,125
Bonus
$4,225
$29,575
$54,925
Interview Experience
39 interviews
Difficulty
4.1
/ 5
Duration
21-35 weeks
Offer Rate
28%
Experience
Positive 69%
Neutral 12%
Negative 19%
Interview Process
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
Common Questions
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
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