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Senior Gameplay Designer (Enemies/NPC)

CD Projekt Red

Senior Gameplay Designer (Enemies/NPC)

CD Projekt Red

Warsaw

·

On-site

·

Full-time

·

1mo ago

Benefits & Perks

Conference budget

Parental leave

Flexible work schedule

Remote options

Parental Leave

Required Skills

Figma

Sketch

Framer

Senior Gameplay Designer (Enemies/NPC)

    • Full-time
  • Project: The Witcher 4

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a talented and passionate Senior Gameplay Designer (Enemies/NPC) to join our team and help us develop a new game in the Witcher Saga! You will play a crucial role in developing behaviors for our unique NPCs and enemies in order to provide our players with engaging, fun and challenging encounters and interactions. You will also act as a mentor and expert resource in all NPCs and enemies related matters. If you are ready to take on such a challenge, don’t hesitate and apply! :)

Daily Responsibilities:

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.
  • Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences.
  • Creation of clear and detailed documentation for AI subsystems.
  • Acting as a subject matter expert, mentoring the team.

Qualifications

  • At least 6 years of professional experience in a similar role, preferably in RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Understanding programming/scripting NPCs behavior design and experience with game editors and game design tools.
  • Experience in working with Unreal Engine 4 and/or Unreal Engine 5.
  • Openness to receiving and giving feedback about your work.
  • Ability to include others in the design process.
  • Mentoring experience.
  • Excellent communication and teamwork skills, with the ability to work effectively with cross-disciplinary teams and openness for changes & experimentation.
  • Passion for games and a good sense of humor are appreciated!

Additional Information

Working mode

  • Hybrid: working from our Warsaw studio.
  • Remote: working remotely from a location with a maximum +/- 3h time difference to Warsaw time zone.

Relocation support

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered.
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements - all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.

Health & Well-being:

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Health checks — tests and vaccinations at the studio as well as professional advice and guidance from a specialist doctor.
  • Psychological care — free mental health support and various well-being webinars.
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Perks & Professional Growth:

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Social Activities & Life in the Office:

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and specialty coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

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About CD Projekt Red

CD Projekt Red

CD Projekt specializes in the development of cutting-edge interactive entertainment and worldwide digital distribution of video games.

1,001-5,000

Employees

Warsaw

Headquarters

Reviews

3.1

1 reviews

Work Life Balance

3.0

Compensation

3.5

Culture

3.0

Career

3.0

Management

3.0

65%

Recommend to a Friend

Pros

Free game software and products

Access to games after release

Gaming industry perks

Cons

Limited feedback provided

Insufficient review detail

No specific concerns mentioned

Salary Ranges

0 data points

L2

L3

L4

L5

L6

L2 · Softverski Inženjer L2

0 reports

$42,250

total / year

Base

$16,900

Stock

$21,125

Bonus

$4,225

$29,575

$54,925

Interview Experience

39 interviews

Difficulty

4.1

/ 5

Duration

21-35 weeks

Offer Rate

28%

Experience

Positive 69%

Neutral 12%

Negative 19%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts