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About Us
Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.
Size: 10000+ employees
Industry: Technology, Information Technology, Software, Consumer Goods & Services
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible - all while staying connected to the people around us.
The Vision Products Group (VPG) is looking for a Software Engineer to help us push the limits of the next generation of interactive experiences on our platform. This team is working with some of Apple's most advanced technologies including spatial computing, augmented reality (AR), ARKit and Metal 3, to create ground-breaking new products. As a member of our creative organization, you will have the uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.
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Description:
Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a team developing system level frameworks enabling these experiences, in close collaboration with creative teams across Apple and VPG. The candidate for this role will be comfortable working in a dynamic and creative environment.
Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of GPUs and lower level programming and an ambition to improve, innovate and explore these technologies to enable creatives to surprise and delight our users.
","responsibilities":"Develop and maintain performance-critical features for Apple's rendering technologies
Provide comprehensive architectural recommendations to guide future development
Work with cross-functional partners to gather requirements and deliver solutions that align with product goals
Work directly with other engineers to plan, implement, and deliver complex features spanning multiple technologies
Preferred Qualifications
Apple CPU/GPU architecture
Design and implementation of real-time 3D and/or spatial experiences
Experience writing optimized code using e.g. profiling tools, assembly, SIMD, compute, etc
Familiarity with mac
OS and Unix:
Minimum Qualifications
BS/MS in Computer Science OR equivalent degree OR equivalent experience
At least 8 years of relevant industry experience
Programming skills and knowledge of C++
Proficient in mathematics for 3D realtime applications (linear algebra)
Understanding of GPU hardware architecture and how that affects solutions
Proficient in at least one of the major modern graphics APIs (Metal, Vulkan, DirectX, Consoles, etc)
Excellent communication and collaboration skills
Experience delivering high quality software to end users
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Client-provided location(s): Los Angeles, CA
Job ID: apple-200628890-2605_rxr-660
Employment Type: OTHER
Posted: 2026-01-07T19:13:48
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About Apple

Apple
PublicA technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.
10,001+
Employees
Cupertino
Headquarters
$3.5T
Valuation
Reviews
4.0
10 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
3.8
Career
3.5
Management
3.2
75%
Recommend to a Friend
Pros
Great coworkers and people
Excellent benefits and perks
Fast-paced and engaging work environment
Cons
High expectations and pressure
Management quality varies
Limited career progression opportunities
Salary Ranges
17,968 data points
L2
L3
L4
L5
L6
M3
M4
M5
M6
L2 · Industrial Designer L2
0 reports
$320,450
total / year
Base
$128,180
Stock
$160,225
Bonus
$32,045
$224,315
$416,585
Interview Experience
5 interviews
Difficulty
3.4
/ 5
Duration
28-42 weeks
Offer Rate
20%
Experience
Positive 20%
Neutral 40%
Negative 40%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Behavioral Interview
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
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