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Prototyping Systems Engineer - Platform Architecture

Apple

Prototyping Systems Engineer - Platform Architecture

Apple

Cupertino, CA

·

On-site

·

Full-time

·

1mo ago

Benefits & Perks

Professional development budget

Team events and activities

Flexible work arrangements

401(k) matching

Learning

Flexible Hours

Required Skills

Node.js

React

TypeScript

About the Role

Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job, and there's no telling what we can accomplish together.

Our Platform Architecture group is responsible for connecting our hardware and software into one unified system, and we design technologies to work seamlessly in unison. Join this team, and you'll develop forward-looking prototype systems in collaboration with engineers across Apple. We take daring, revolutionary ideas and turn them into reality. You and your team will apply engineering fundamentals and start from scratch if need be. Together, our work will lead to the intuitive technology experiences that Apple is known for worldwide.

Description

The Platform Architecture systems prototyping team creates "livable prototypes"—complete product concepts that you can actually use, as opposed to concept demonstrations. We are a small team of self-motivated, curious generalists who love to make thoughtful, interesting new things.

In your role on the prototyping team, you will participate in concept's overall system design, from the top-level diagrams to participation in schematic reviews. Working with our software engineering partners across Apple, you will help prepare the OS, bootstrap and device drivers for the project. Once hardware has been fabricated, you'll work with your EE and ME peers on bringup and debugging.

Minimum Qualifications

  • BS in CS, CE, EECS, or similar engineering degree
  • Experience in design of computer systems
  • Experience in C/C++
  • Understanding of common hardware interfaces such as PCI, UART, I2C, SPI, or USB
  • Exposure to low-level system software such as operating systems, bootloaders and device drivers

Preferred Qualifications

  • 10+ years industry experience
  • MS or PhD in CS, CE, EECS, or similar engineering degree
  • Ability to work with EEs for hardware bringup and debug of prototypes
  • Ability to read and understand block diagrams, schematics, and datasheets
  • Familiarity with microcontrollers, both hardware and firmware
  • Familiarity with ARM architecture, Cortex-A and Cortex-M profiles

Equal Opportunity

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

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About Apple

Apple

Apple

Public

A technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.

10,001+

Employees

Cupertino

Headquarters

$3.5T

Valuation

Reviews

4.0

10 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

3.8

Career

3.5

Management

3.2

75%

Recommend to a Friend

Pros

Great coworkers and people

Excellent benefits and perks

Fast-paced and engaging work environment

Cons

High expectations and pressure

Management quality varies

Limited career progression opportunities

Salary Ranges

17,968 data points

L2

L3

L4

L5

L6

L2 · Business Analyst L2

0 reports

$114,215

total / year

Base

$45,686

Stock

$57,108

Bonus

$11,422

$79,951

$148,480

Interview Experience

5 interviews

Difficulty

3.4

/ 5

Duration

28-42 weeks

Offer Rate

20%

Experience

Positive 20%

Neutral 40%

Negative 40%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Behavioral Interview

5

Onsite/Virtual Interviews

6

Team Matching

7

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit