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Senior Creative Gameplay Engineer, Apple Arcade

Apple

Senior Creative Gameplay Engineer, Apple Arcade

Apple

Cupertino, CA

·

On-site

·

Full-time

·

1mo ago

Benefits & Perks

Team events and activities

401(k) matching

Parental leave

Flexible work arrangements

Professional development budget

Generous paid time off and holidays

Parental Leave

Flexible Hours

Learning

Required Skills

PostgreSQL

Node.js

React

About Us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.

Size: 10000+ employees
Industry: Technology, Information Technology, Software, Consumer Goods & Services

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Apple Arcade is redefining the future of games by offering players of all ages a growing collection of award-winning titles with no ads, no in-app purchases, and a commitment to quality, creativity, and fun. At the heart of this vision is Sneaky Sasquatch, one of Arcade's most beloved originals.

To help define the future for this celebrated game, Apple is building a team to expand the creative boundaries of Sneaky Sasquatch, to imagine and build entirely new adventures, while introducing the magic of shared, connected gameplay.

This is an opportunity to join a focused, creatively-driven team to develop new content and features that will deliver magical experiences to millions of players. You will work directly alongside the original creators, shaping the future of a renowned IP and helping to establish a culture of creative and technical excellence from the ground up.

Description

As a Senior Creative Gameplay Engineer, you will contribute creative vision and technical expertise to the Sneaky Sasquatch team, creating innovative new gameplay experiences for millions of players around the world. You will:

  • Drive the creative vision for new gameplay by designing, prototyping, and shipping innovative and expressive core mechanics and systems.

  • Own major gameplay features from initial concept and paper design, through rapid iteration and playtesting, to final polished implementation in Unity.

  • Champion new ideas for player activities, character abilities, and emergent systems that deepen the humor, charm, and heart of the Sneaky Sasquatch universe.

  • Architect robust, scalable, and designer-friendly gameplay frameworks that empower the team to build new content and experiences efficiently.

  • Help define and maintain the high creative and technical bar for Apple's internal game development, acting as a key stakeholder in game feel and player experience.

  • Communicate clearly and effectively across teams to ensure alignment and momentum.

  • Be a part of a uniquely small and focused internal team at Apple, where general programming skills are deeply valued with a focus on creative gameplay implementation.

  • Work alongside the creators of Sneaky Sasquatch to define what it means for Apple to make games. This role offers the chance to create playful, emotionally resonant, and connected experiences for millions of players around the world.

Preferred Qualifications

A proven ability to "find the fun" through rapid prototyping and iteration. Your portfolio should show us how you've turned a rough idea into a polished, delightful experience.

A deep understanding of gameplay systems design. You think in terms of scalable frameworks, not just one-off features.

A highly self-directed and resourceful attitude, comfortable navigating the ambiguity of the creative process.

Excellent communication skills and a passion for collaborative, team-oriented problem-solving.

Experience in a "technical design" or similar hybrid role where you were responsible for both the design and implementation of core gameplay.

Experience shipping on Apple platforms (iOS, tvOS, macOS, visionOS).

Deep familiarity with a wide range of game genres, with strong, well-reasoned opinions on game feel, pacing, and player motivation.

A genuine love for Sneaky Sasquatch and a passion for creating heartfelt, player-centered experiences.

Minimum Qualifications

10+ years of experience in game development, with a portfolio demonstrating exceptional creative and technical ownership on multiple shipped titles. This includes deep expertise in Unity and C#, with proven mastery of building complex gameplay systems from the ground up.

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Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Client-provided location(s): Cupertino, CA

Job ID: apple-200613306-0836_rxr-660

Employment Type: OTHER

Posted: 2026-01-24T19:20:31
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Parental Benefits

Work Flexibility

Office Life and Perks

Vacation and Time Off

Financial and Retirement

Professional Development

Diversity and Inclusion

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About Apple

Apple

Apple

Public

A technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.

10,001+

Employees

Cupertino

Headquarters

$3.5T

Valuation

Reviews

4.0

10 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

3.8

Career

3.5

Management

3.2

75%

Recommend to a Friend

Pros

Great coworkers and people

Excellent benefits and perks

Fast-paced and engaging work environment

Cons

High expectations and pressure

Management quality varies

Limited career progression opportunities

Salary Ranges

17,968 data points

L2

L3

L4

L5

L6

M3

M4

M5

M6

L2 · Industrial Designer L2

0 reports

$320,450

total / year

Base

$128,180

Stock

$160,225

Bonus

$32,045

$224,315

$416,585

Interview Experience

5 interviews

Difficulty

3.4

/ 5

Duration

28-42 weeks

Offer Rate

20%

Experience

Positive 20%

Neutral 40%

Negative 40%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Behavioral Interview

5

Onsite/Virtual Interviews

6

Team Matching

7

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit