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Technical Experience Designer - Apple Vision Pro

Apple

Technical Experience Designer - Apple Vision Pro

Apple

Compton, CA

·

On-site

·

Full-time

·

4d ago

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
The Vision Products Group (VPG) is looking for an Interaction Designer to help us push the limits of the next generation of interactive experiences on our platform. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible - all while staying connected to the people around us.

This hands-on Technical Experience Designer position entails working with an Emmy® Award-winning cross-discipline team to transform visionary ideas and concepts into groundbreaking content. We are looking for someone who is ready to jump into a world of innovation and R&D-someone with a proven track record for shipping complex projects under demanding timelines.

Description:

As a Technical Experience Designer, you will bridge the disciplines of design and engineering for interactive experiences. The ideal candidate brings expertise in programming or scripting as well as creative insight into what makes for compelling interactive entertainment. You will have one foot in development and the other in production as you work closely with a team of designers, artists, animators, engineers, and more to deliver innovative, genre-defining experiences.","responsibilities":"Build systems and interaction mechanics in collaboration with engineering, and work closely with art and animation on complex interactive sequences.

Own the design and technical implementation of user interfaces in spatial interactive entertainment experiences, including menus, front end, and in-experience interaction interface.

Partner with an Experience Designer as the main point of content integration for other teams, and help manage experience story, structure, pacing, and flow in collaboration with a cross-discipline team.

Research, prototype, and develop UI solutions for interactive spatial experiences.

Act as a producer for systems, interaction mechanics, and user experience, working alongside project management to ensure positive communication and problem solving between disciplines.

Work on both internal R&D and shipping projects.

Try new things and fail, then learn from those failures as part of the creative process.

Preferred Qualifications:

Passion for creating imaginative experiences powered by cutting-edge technology.

Desire to grow interactive entertainment beyond traditional experiences.

Proficient in Swift, SwiftUI, and UIKit.

Experience in spatial computing, VR, or AR development is a plus.

Minimum Qualifications:

BA/BS/MA/MS, Computer Science, Game Development / Design, Interactive Media, and relevant industry experience.

7+ years shipping interactive entertainment experiences.

Shipped at least one high profile experience in a technical design or gameplay programming role.

Experience with realtime 3D game engines such as Unity, Unreal, or similar.

Proficient in Javascript, C# or similar scripting language for interactive systems design.

Deep knowledge of 3D math concepts for programming real-time interactive experiences.

Experience with 3D creative software such as Maya, Blender, or similar.

Experience with UI design tools such as Adobe Creative Suite, After Effects, Figma, or similar.

Excellent problem solving, creative thinking, communication, and presentation skills.

Strong understanding of design philosophy for interactive entertainment experiences.

Creative insight into designing intuitive user experience solutions.

Highly collaborative teammate, comfortable in a multi-disciplinary studio environment.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Pay & Benefits:

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $171,600 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Apple

Apple

Public

A technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.

10,001+

Employees

Cupertino

Headquarters

$3.5T

Valuation

Reviews

4.0

10 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

3.8

Career

3.5

Management

3.2

75%

Recommend to a Friend

Pros

Great coworkers and people

Excellent benefits and perks

Fast-paced and engaging work environment

Cons

High expectations and pressure

Management quality varies

Limited career progression opportunities

Salary Ranges

17,968 data points

L2

L3

L4

L5

L6

M3

M4

M5

M6

L2 · Industrial Designer L2

0 reports

$320,450

total / year

Base

$128,180

Stock

$160,225

Bonus

$32,045

$224,315

$416,585

Interview Experience

5 interviews

Difficulty

3.4

/ 5

Duration

28-42 weeks

Offer Rate

20%

Experience

Positive 20%

Neutral 40%

Negative 40%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Behavioral Interview

5

Onsite/Virtual Interviews

6

Team Matching

7

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit