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The Interaction and Human Factors team is looking for a Software Prototyper to research and build the next generation of sensor-based human-computer interactions. We are an
eclectic group with backgrounds in human factors research, signal processing, machine learning, and more. As a member of this team, you will sit at the boundary between prototyping, research, and production - often switching rapidly between exploratory research and product-focused development to enable interaction concepts to make the leap from prototype to product.
Description:
As a Software Prototyper, you will investigate new technologies, prototype concepts, build frameworks for benchmarking human performance, and drive technical development needed to bring ideas to life. You will work on a wide array of sensing modalities such as image/video, multi-touch, and force sensing. Our team works closely with multidisciplinary teams in engineering and design to deliver actionable insights to drive key decisions for Apple products including Mac, i Phone, i Pad, Vision Pro, and more.","responsibilities":"Identify novel human-sensing interactions for emerging technologies and build them into functional prototypes
Develop software for human research, including measurement systems and data logging for small-scale studies
Establish success criteria and technology requirements for human-computer interactions through prototyping, user studies, and data analysis
Present and demo insights to engineering and design to inform key product decisions
Preferred Qualifications:
Algorithm and mathematics fundamentals in statistics, signal processing, machine learning, and state machine design
Proficiency with scripting, data processing, data visualization and/or numerical analysis
Experience working with human researchers to establish critical research tracks, interpret results, and apply learnings to product development
3+ years experience working in a relevant field
Master's or doctorate degree in computer science, human-computer interaction, or other relevant area
Minimum Qualifications:
Expertise in software architecture and development, particularly for real-time sensor processing and interfaces
Experience building interactive prototypes or applications
Experience working with sensing technologies and data sources such as image, video, input devices, audio, etc.
Bachelor's degree in Computer Engineering/Computer Science, Human Computer Interaction, or related field
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Pay & Benefits:
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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About Apple

Apple
PublicA technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.
10,001+
Employees
Cupertino
Headquarters
$3.5T
Valuation
Reviews
4.0
10 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
3.8
Career
3.5
Management
3.2
75%
Recommend to a Friend
Pros
Great coworkers and people
Excellent benefits and perks
Fast-paced and engaging work environment
Cons
High expectations and pressure
Management quality varies
Limited career progression opportunities
Salary Ranges
17,968 data points
L2
L3
L4
L5
L6
M3
M4
M5
M6
L2 · Industrial Designer L2
0 reports
$320,450
total / year
Base
$128,180
Stock
$160,225
Bonus
$32,045
$224,315
$416,585
Interview Experience
5 interviews
Difficulty
3.4
/ 5
Duration
28-42 weeks
Offer Rate
20%
Experience
Positive 20%
Neutral 40%
Negative 40%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Behavioral Interview
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
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