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Sr. Software Engineer - Systems & Rendering Performance (Freeform), Vision Products Software

Apple

Sr. Software Engineer - Systems & Rendering Performance (Freeform), Vision Products Software

Apple

Seattle, WA

·

On-site

·

Full-time

·

2w ago

Compensation

$201,300 - $302,200

Benefits & Perks

Healthcare

401(k)

Equity

Learning Budget

Relocation Assistance

Healthcare

401k

Equity

Learning

Required Skills

Swift

Objective-C

Performance optimization

Graphics programming

System debugging

The visionOS Freeform team is looking for a senior engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro. This role focuses on rendering performance, frame pacing, and cross-layer systems debugging in close partnership with platform and performance teams across Apple. The work spans application behavior, system scheduling, memory, and rendering, with an emphasis on translating real-world usage into durable, production-ready improvements.
As the product and platform mature, this role is expected to evolve and contribute broadly to complex systems challenges across visionOS, iOS, and macOS.

Description:

You will work at the intersection of application behavior, rendering, and system infrastructure, investigating performance and power issues and driving high-impact fixes. You will translate architectural direction into concrete execution, influence technical decisions through careful measurement and engineering judgment, and raise quality through code reviews, design discussions, and mentorship.","responsibilities":"Design, implement, and maintain performance-critical systems related to rendering, frame scheduling, and responsiveness for Freeform on visionOS

Investigate and resolve complex performance and power issues across application, framework, and system layers

Partner closely with platform performance, power, and rendering teams to validate improvements and ensure changes land safely and measurably

Provide architectural input to guide the evolution of performance-sensitive systems as the product and platform mature

Influence engineering quality through technical leadership, design reviews, and mentorship

Preferred Qualifications:

Track record of shipping performance-critical features or significant rendering improvements in large established codebases

Experience improving frame pacing, latency, or responsiveness in interactive UI or graphics systems

Familiarity with profiling and debugging tools such as Instruments, Time Profiler, signposts, and system traces

Experience collaborating across teams to land cross-cutting systems changes

Interest in spatial computing, AR/VR technologies, or interactive graphics

Experience with Metal debugging, GPU analysis, or system-level performance investigations is a plus

Minimum Qualifications:

BS, MS, or Ph

D in Computer Science or equivalent experience:

8+ years of experience shipping complex software, including performance-sensitive systems or applications

Strong experience with graphics, rendering, or UI composition on Apple platforms such as Core Animation, Core Graphics, Reality Kit, Metal, or related technologies

Demonstrated experience working on rendering pipelines, frame scheduling, and GPU/CPU coordination

Proven ability to profile, diagnose, and improve performance, responsiveness, and efficiency on iOS or visionOS

Experience debugging issues across layers including rendering, scheduling, memory, and I/O

Experience writing high-performance code in large codebases using Swift or Objective-C

Strong written and cross-functional communication skills

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Pay & Benefits:

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $201,300 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Apple

Apple

Public

A technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.

10,001+

Employees

Cupertino

Headquarters

$3.5T

Valuation

Reviews

4.0

10 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

3.8

Career

3.5

Management

3.2

75%

Recommend to a Friend

Pros

Great coworkers and people

Excellent benefits and perks

Fast-paced and engaging work environment

Cons

High expectations and pressure

Management quality varies

Limited career progression opportunities

Salary Ranges

17,968 data points

L2

L3

L4

L5

L6

L2 · Business Analyst L2

0 reports

$114,215

total / year

Base

$45,686

Stock

$57,108

Bonus

$11,422

$79,951

$148,480

Interview Experience

5 interviews

Difficulty

3.4

/ 5

Duration

28-42 weeks

Offer Rate

20%

Experience

Positive 20%

Neutral 40%

Negative 40%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Behavioral Interview

5

Onsite/Virtual Interviews

6

Team Matching

7

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit