Jobs
Compensation
$228,100 - $393,800
Benefits & Perks
•Competitive salary and equity package
•Comprehensive health, dental, and vision insurance
•Parental leave
•Generous paid time off and holidays
•Flexible work arrangements
•Professional development budget
•Equity
•Healthcare
•Parental Leave
•Flexible Hours
•Learning
Required Skills
Python
JavaScript
TypeScript
Apple's GGML (Graphics, Games, Machine Learning) Software team provides the graphics software foundation for all of Apple's innovative products, including i Phone, i Pad, Apple TV, Mac, Vision Pro and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple's hardware.
Description
As the Display Silicon Driver Software Architecture Manager, you will lead a newly formed team responsible for defining and driving the overall software architecture for Apple's display pipeline driver across all products. This is a unique opportunity to shape the foundation of how visual content is delivered on every Apple device, working at the intersection of cutting-edge silicon development and world-class software engineering.
You will oversee the architecture spanning user mode, kernel mode, and firmware layers, ensuring a cohesive, scalable, and maintainable software stack. Your team will bridge pre-silicon planning with production implementation, collaborating closely with hardware architects, silicon design teams, kernel engineers, framework developers, and product teams. You'll be responsible for making critical architectural decisions that impact performance, power efficiency, security, and the overall user experience.
This role requires both deep technical expertise and strong leadership skills. You'll drive architectural definition, influence hardware design decisions, establish best practices, and ensure your team delivers robust solutions that scale across Apple's diverse product portfolio and emerging use cases.","responsibilities":"Define and drive the software architecture for the display pipeline driver across upcoming So Cs and emerging product categories
Lead the software pipeline definition including component breakdown, interface specifications, and error handling strategies
Establish cross-layer architecture spanning application framework integration, kernel and i Boot integration, and firmware interfaces
Design abstraction layers that future-proof the display software stack against hardware evolution and new feature requirements
Drive performance optimization and power management strategies across the entire display pipeline
Define and implement security architecture for display subsystems ensuring data protection and system integrity
Establish testability and debugging frameworks that enable efficient development and issue resolution
Build and mentor a high-performing team of software architects and engineers, fostering collaboration with cross-functional partners across hardware, software, and product organizations
Preferred Qualifications
Extensive experience with display system interfaces at both hardware and software levels
Experience with iOS, macOS, or other Unix-based operating system internals
Background in SoC firmware development and system framework design
Proven track record of defining software architectures for complex hardware/software systems
Experience leading cross-functional initiatives spanning pre-silicon and post-silicon phases
Demonstrated ability to build collaborative working relationships across large, distributed organizations
Excellent communication skills with ability to influence stakeholders at all levels of the organization
Strong software design, debugging, and performance analysis capabilities
Experience with power management, security architecture, and system-level optimization
Track record of balancing architectural vision with practical implementation constraints
Ability to mentor engineers and build high-performing teams
Minimum Qualifications
Bachelor's degree in Computer Science, Electrical Engineering, Computer Engineering, or equivalent work experience
10+ years of experience in software engineering with focus on systems software, drivers, or firmware development
3+ years of experience in technical leadership or management roles
Deep knowledge of operating system fundamentals including memory management, scheduling, synchronization, system calls, and inter-process communication
Strong understanding of SoC hardware architecture, capabilities, and performance characteristics
Proficiency in C and C++ programming languages
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $228,100 and $393,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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About Apple

Apple
PublicA technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.
10,001+
Employees
Cupertino
Headquarters
$3.5T
Valuation
Reviews
4.0
10 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
3.8
Career
3.5
Management
3.2
75%
Recommend to a Friend
Pros
Great coworkers and people
Excellent benefits and perks
Fast-paced and engaging work environment
Cons
High expectations and pressure
Management quality varies
Limited career progression opportunities
Salary Ranges
17,968 data points
Junior/L3
L2
L3
L4
L5
L6
M3
M4
M5
M6
Junior/L3 · Specialist
4,913 reports
$61,616
total / year
Base
$61,616
Stock
-
Bonus
-
$41,521
$91,436
Interview Experience
5 interviews
Difficulty
3.4
/ 5
Duration
28-42 weeks
Offer Rate
20%
Experience
Positive 20%
Neutral 40%
Negative 40%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Behavioral Interview
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
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