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Distributed Build Systems Engineer - Software Assembly & Packaging

Apple

Distributed Build Systems Engineer - Software Assembly & Packaging

Apple

Cupertino, CA

·

On-site

·

Full-time

·

1mo ago

Benefits & Perks

Generous paid time off and holidays

401(k) matching

Team events and activities

Professional development budget

Parental leave

Flexible work arrangements

Learning

Parental Leave

Flexible Hours

Required Skills

PostgreSQL

Node.js

React

About Us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.

Size: 10000+ employees
Industry: Technology, Information Technology, Software, Consumer Goods & Services

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The SWE Developer Productivity organization builds technologies and tools to help software engineers at Apple to do the best work of their lives. The Image Assembly team supports that mission by providing engineers capabilities to aggregate and package their software in novel ways, supporting both the development lifecycle of their changes, as well as the end-customer product.

We are looking for experienced engineers to join our efforts. You'll work on extending large-scale novel build and distributed systems to meet the needs of Apple's operating system engineers. If you enjoy working on system software, cloud services, or developer tools like compilers and linkers, then we have many exciting problems to work on! You would join a small, tight-knit group of engineers who build exciting new technology and have fun while doing so. We are applying unique and innovative ideas to old problems and welcome new contributors who are excited by the opportunity to significantly impact the shape and direction of our product.

We believe that every engineer brings unique skills and perspective. Far more than any specific experience or skill, we are looking for engineers who want to build great software, learn and develop their skills, and ultimately enable others to develop amazing applications.

Description

You'll work on integrating business logic of how our software is assembled and packaged into Apple's core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. In your role as an engineer on our team:

  • Spend the majority of your time programming in Swift.

  • Collaborate with your teammates through git pull requests, in-person conversations, and Slack.

  • Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing.

  • Develop expertise and be given ownership over components critical to Apple's success.

  • Provide technical guidance, software architectural review, and mentorship.

  • Make customer-focused product design decisions with your teammates and drive what really matters.

  • Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility.

  • Have access to the engineers who create Apple's full technology, tools, and operating systems stack

Preferred Qualifications

Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc.

Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers).

Experience with SDK or framework development used by other developers.

Experience with writing performance-critical components such as game engines.

Experience with reliable, scalable, distributed systems

Minimum Qualifications

3+ years of relevant work experience and M.S. in Computer Science or equivalent

Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others.

Strong software architecture and coding abilities

Contribute to the development of build systems, cloud services, and other high-performance system software.

Excellent collaborative skills, with strong written and verbal communication.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Client-provided location(s): Cupertino, CA

Job ID: apple-200593218-0836_rxr-660

Employment Type: OTHER

Posted: 2026-01-07T19:12:51
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Perks and Benefits

Health and Wellness

Parental Benefits

Work Flexibility

Office Life and Perks

Vacation and Time Off

Financial and Retirement

Professional Development

Diversity and Inclusion

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About Apple

Apple

Apple

Public

A technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.

10,001+

Employees

Cupertino

Headquarters

$3.5T

Valuation

Reviews

4.0

10 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

3.8

Career

3.5

Management

3.2

75%

Recommend to a Friend

Pros

Great coworkers and people

Excellent benefits and perks

Fast-paced and engaging work environment

Cons

High expectations and pressure

Management quality varies

Limited career progression opportunities

Salary Ranges

17,968 data points

L2

L3

L4

L5

L6

L2 · Business Analyst L2

0 reports

$114,215

total / year

Base

$45,686

Stock

$57,108

Bonus

$11,422

$79,951

$148,480

Interview Experience

5 interviews

Difficulty

3.4

/ 5

Duration

28-42 weeks

Offer Rate

20%

Experience

Positive 20%

Neutral 40%

Negative 40%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Behavioral Interview

5

Onsite/Virtual Interviews

6

Team Matching

7

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit