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Description:
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Collaborate with frontend and backend teams to develop and integrate new rendering and map display features into Apple Maps. Implement rendering enhancements, incorporate new data sources, and ensure seamless integration with existing software architecture. Participate in design meetings with other engineers and with cross-functional teams, including product managers, UX designers and QA. Determine minimum viable product, propose solutions, and contribute insights to design maintainable performance rendering systems that meet user needs. Analyze and optimize rendering algorithms on the CPU and GPU to ensure displaying the map in real time efficiently. Look at areas of improvement in implementations of data structures, use of memory resources and structure of code to ensure maintainability and performance. Address reported user issues by debugging, profiling, and analyzing rendering pipeline components. Work closely with QA engineers to reproduce and diagnose problems, then implement effective solutions to resolve them. Conduct code reviews of other engineers on the team to maintain code quality, readability, and adherence to software engineering principles. Identify areas for refactoring to improve code maintainability and scalability while ensuring backward compatibility with previous Apple platforms. Document design decisions and implementation details as part of technical documentation. Share knowledge and insights with team members through change documentation, wiki pages, and internal presentations to facilitate learning and productive feature development as a team. Conduct research and experimentation to explore emerging technologies, algorithms, and techniques related to 3D map rendering and graphics. Stay informed about industry trends and academic advancements to drive innovation and maintain the competitive edge of Apple Maps. Develop software architectural designs, build rendering algorithms and multi-core systems. Develop advanced lighting models for 3D terrain shading. Implement features using performant real-time 3D rendering and AR/VR techniques. Use test-driven development to derive rendering and graphics solutions for 3D Maps. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $187,741 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Preferred Qualifications:
N/A
Minimum Qualifications:
Bachelor's degree or foreign equivalent in Computer Science, Computer Graphics, or related field and 1 year of experience in the job offered or related occupation.
Experience and/or education must include:
Utilizing C++, objective-C or Swift to work on multi-language codebase.
Leveraging linear algebra and rendering algorithms to develop and implement complex graphics features.
Using rendering APIs including Direct3D, OpenGL, Metal or Vulkan to develop optimal rendering solutions.
Leveraging profiling tools including Power Bill, Instruments and GPU Debugger to conduct performance analysis and identify bottlenecks in the rendering pipeline.
Developing solutions to optimize product performance across frame time, power utilization and memory footprint dimensions.
Creating code patches for delivering the product on time.
Providing input to cross functional conversations to review product requirements, clarify UX design, resolve cross functional data dependencies and mitigate risks in delivery of complex Maps features on time.
Performing code reviews, providing feedback on design conversations and maintaining documentation of implemented features.
Developing tools to allow real-time modification of rendering features to match design goals.
Debugging software using an interactive debugger (e.g. Xcode) or alternative tools (e.g. GPU Debugger) to triage and address rendering issues.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
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About Apple

Apple
PublicA technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.
10,001+
Employees
Cupertino
Headquarters
$3.5T
Valuation
Reviews
4.0
10 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
3.8
Career
3.5
Management
3.2
75%
Recommend to a Friend
Pros
Great coworkers and people
Excellent benefits and perks
Fast-paced and engaging work environment
Cons
High expectations and pressure
Management quality varies
Limited career progression opportunities
Salary Ranges
17,968 data points
L2
L3
L4
L5
L6
L2 · Business Analyst L2
0 reports
$114,215
total / year
Base
$45,686
Stock
$57,108
Bonus
$11,422
$79,951
$148,480
Interview Experience
5 interviews
Difficulty
3.4
/ 5
Duration
28-42 weeks
Offer Rate
20%
Experience
Positive 20%
Neutral 40%
Negative 40%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Behavioral Interview
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
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