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Do you want to help reshape productivity software for tomorrow's consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS and i PadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it produces? The Graphics team in Apple's Productivity Apps group is looking for an engineer to help build the future of visual productivity in Apple Creator Suite.
The Graphics team drives exciting new graphics and drawing features that assist and inspire people in apps like Freeform, Keynote, Numbers, and Pages, and across the rest of Apple Creator Suite. We're also responsible for key infrastructure across the entire stack, operating everywhere from the low-level persistence layers to our cloud technologies to the interface and presentation level that our users see every time they open one of our apps.
Description:
In the job you'll;
Collaborate effectively with other engineers, human interface designers, marketing teams, and content producers to brainstorm, prototype and ship new interactions and visual capabilities and enhance existing ones;
Architect and build new infrastructural components that encapsulate platform complexity, helping other teams building visual productivity features focus on their own components;
Develop new interactions and visual capabilities that broaden our users' capabilities and support their best work
Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the underpinnings of our products;
Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them;
Keep our endlessly creative customers in mind at all times, delighting them while supporting their best work.
Preferred Qualifications:
Past experience building software for macOS
Experience working in large industrial code bases with large teams
Demonstrated skill at understanding non-technical users' needs and developing appropriate solutions
Minimum Qualifications:
Proficiency with Swift or Objective-C:
Skilled with object-oriented design
Experience with Metal, Core Graphics, or other 2D graphics environments
Ability to communicate clearly, both verbally and in writing
Bachelor's degree in Computer Science or equivalent experience
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
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About Apple

Apple
PublicA technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.
10,001+
Employees
Cupertino
Headquarters
$3.5T
Valuation
Reviews
4.0
10 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
3.8
Career
3.5
Management
3.2
75%
Recommend to a Friend
Pros
Great coworkers and people
Excellent benefits and perks
Fast-paced and engaging work environment
Cons
High expectations and pressure
Management quality varies
Limited career progression opportunities
Salary Ranges
17,968 data points
L2
L3
L4
L5
L6
L2 · Business Analyst L2
0 reports
$114,215
total / year
Base
$45,686
Stock
$57,108
Bonus
$11,422
$79,951
$148,480
Interview Experience
5 interviews
Difficulty
3.4
/ 5
Duration
28-42 weeks
Offer Rate
20%
Experience
Positive 20%
Neutral 40%
Negative 40%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Behavioral Interview
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
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