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Sr Software Engineering Manager, UI Rendering

Apple

Sr Software Engineering Manager, UI Rendering

Apple

Cupertino, CA

·

On-site

·

Full-time

·

1mo ago

Benefits & Perks

Remote options

Health benefits

Creative environment

Competitive salary and equity

Design tool subscriptions

Flexible work schedule

Healthcare

Required Skills

Framer

Principle

InVision

Sr Software Engineering Manager, UI Rendering

3 weeks ago• Cupertino, CA
Apply on company site

About Us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.
Size: 10000+ employees

Industry: Technology, Information Technology, Software, Consumer Goods & Services

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including i Phone, i Pad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality.

Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.

Description:

We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across i Phone, i Pad, Mac, Apple TV, and Apple Watch. You'll lead the team in architecting and building the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects.

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Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You and your team will partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon. From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.","responsibilities":"Lead and mentor the UI Rendering team to deliver world-class graphics compositing and rendering technologies across all Apple platforms

Drive the architecture, design, and implementation of Core Animation UI rendering features and compositing technologies

Partner with HI designers and framework teams to enable new visual experiences and design language evolution

Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation

Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints

Manage the development of tools and workflows that enable rapid iteration from design concept to production-ready rendering features

Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations

Influence long-term technical strategy and hardware/software roadmaps to enable future rendering capabilities and visual experiences

Preferred Qualifications:

Hands-on experience with Metal and modern graphics APIs

Knowledge of advanced rendering techniques (physically-based rendering, real-time effects, compositing algorithms)

Experience with Mac or iOS application development using Swift or Objective-C

Familiarity with color management, HDR, and wide color gamut workflows

Knowledge of visual quality assessment and rendering correctness validation

Understanding of performance optimization and power efficiency considerations for graphics

Experience shipping consumer graphics products at scale and working across hardware and software

Track record of influencing technical strategy and making data-driven recommendations

Experience with automated testing frameworks for graphics rendering

Minimum Qualifications10+ years of experience working in or leading software development, including software release management and integration processes

Proven track record managing high-performing technical teams with deep expertise, driving outcomes through pro-active management across large cross-functional initiatives

Excellent collaboration skills with cross-functional teams (e.g., design and product teams) to translate vision and specifications into technical implementation

Demonstrated ability defining, planning and executing complex large-scale projects involving multiple teams

Hands-on experience with real-time rendering and computer graphics

Experience with shader development and GPU programming

Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming

Strong debugging and triaging skills for complex, multi-layered systems issues

Experience with graphics performance analysis and optimization techniques

Strong background in C/C++ programming

Proven ability to define processes and drive automation to increase productivity

Demonstrated ability to learn new technologies quickly and apply them effectively

Bachelor's or Master's degree or equivalent in Computer Science or related field

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Client-provided location(s): Cupertino, CA

Job ID: apple-200631982-0836_rxr-660

Employment Type: OTHER

Posted: 2026-01-07T19:13:48
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Health and Wellness

Parental Benefits

Work Flexibility

Office Life and Perks

Vacation and Time Off

Financial and Retirement

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Diversity and Inclusion

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About Apple

Apple

Apple

Public

A technology company that designs, manufactures, and markets consumer electronics, personal computers, and software.

10,001+

Employees

Cupertino

Headquarters

$3.5T

Valuation

Reviews

4.0

10 reviews

Work Life Balance

4.0

Compensation

4.2

Culture

3.8

Career

3.5

Management

3.2

75%

Recommend to a Friend

Pros

Great coworkers and people

Excellent benefits and perks

Fast-paced and engaging work environment

Cons

High expectations and pressure

Management quality varies

Limited career progression opportunities

Salary Ranges

17,968 data points

L2

L3

L4

L5

L6

L2 · Business Analyst L2

0 reports

$114,215

total / year

Base

$45,686

Stock

$57,108

Bonus

$11,422

$79,951

$148,480

Interview Experience

5 interviews

Difficulty

3.4

/ 5

Duration

28-42 weeks

Offer Rate

20%

Experience

Positive 20%

Neutral 40%

Negative 40%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Behavioral Interview

5

Onsite/Virtual Interviews

6

Team Matching

7

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit